WANTED Dead or Alive – My review of Red Dead Redemption

We all loved Rockstar’s famed Grand Theft Auto series; open-worlds filled with people, cars and let’s not forget hookers who give refunds the hard way. Now one day some guy called Josh Needleman walked into Rockstar HQ and decided he wanted to take the GTA series and scale it back a hundred years or so, an thus in 2004, gave birth to Red Dead Revolver, the first game in the Red Dead series. In 2009 Rockstar officially announced a sequel to the western themed, open-world sandbox titled Red Dead Redemption. Continue reading

Zone of the Enders HD Collection


A couple of years back I had posted an article on the old BlogSpot version of Insert Controller. The article was about the speculation of there being a Metal Gear Solid HD remake, and in the article I mentioned a few titles I would have liked to have their own, amongst them was Zone of the Enders.

One day whilst checking my email I had seen that I had a tracked update from Game Spot with news regarding Zone of the Enders, I was curious so I clicked it and had a read. With much surprise and all those gooey, joyous feelings I’d read that Konami had announced the Zone of the Enders HD collection for the PS3 and Xbox 360. Continue reading

Kicking Ass On Stygia! – My review of BulletStorm

BulletStorm 200x200From the depths of Stygia I bring you my latest review, Profanity! Woops, I mean BulletStorm! Yes, the game that had all of us kicking our enemies into deadly structures and talking about killing penises. BulletStorm has been in my collection now since my birthday last year, only I’ve not given it a proper try, yet while skimming through the spines of my collection I noticed this games title glowing amongst the rest, it appealed to everything I wanted from a game at that moment, so in my Xbox it went.

So if like me, you completely overlooked BulletStorm, you’ll not know much about it. This is where I come in! Continue reading

What I’d Like To See In A Possible Fallout 4

Fallout 4 smallFallout 3 is one of my favourite games of this generation, I clocked tons of hours and enjoyed every DLC that was released, with the next generation of gaming just around the corner it got me thinking that if Bethesda were to release a Fallout 4, what would I like to see? So here are a few things I would see added, removed or improved upon. Continue reading

A Video Game Unlike Any Other. Hardwar.

hardwar-box-coverHardwar was released in 1998 and was developed by a British game studio called Software Refinery which was based in Leeds, Yorkshire, published by Gremlin Interactive. Some of the graphics in the game were developed by The Designers Republic who also worked on another of my favourite games, Wipeout. The soundtrack in Hardwar is one of my favourite with artists under the Warp Records recording label based in Sheffield; I think it’s fair to say that Hardwar is basically a game from Yorkshire. Hardwar was actually a huge success but unfortunately in 2002 Software Refinery went into liquidation, to make matters worse is there is no chance at an official sequel to Hardwar and the no one knows who owns the source code so nobody can buy it, to add the icing to the cake, the original team have gone their separate ways, the only member was one Ian Martin who has somehow vanished off of the face of the earth, but at least he managed to squeeze out a couple of unofficial updates before he left, these updates have changed up the game, giving it new graphics, improved textures and allot of new stuff making the game a whole lot better while also taking it from its old look and making it seem more fresh. Continue reading

They’re coming! I’m gone. – My review of Killing Floor.

killing-floor-boxart2009 bore witness to the release of many good first-person shooters, though like usual there are always titles that get overlooked. With movies, television and every other form of media dipping there filthy hands into the zombie genre, video games couldn’t help but dip their pinkie fingers in for a little taste. Roughly fifteen titles were released but one in particular had taken a huge step forward in its own very special way. Killing Floor. Continue reading

Too Much Too Fast? – My review of Assassin’s Creed III

420809_10150595213037950_97737872949_9207441_209231097_n-noscaleFor a couple of months I’ve owned Assassin’s Creed III and it has taken me until now to play it. I figured that it would be hard for Ubisoft to produce another Assassin’s Creed game that could surpass the likes of two through Revelations. I finally decided to give it a go and provide all of you my public display of affection, so here is my review of Assassin’s Creed III.

I found myself confused upon starting Assassin’s Creed III, why did Desmond look different? Where are they going now and how is this continuing from Revelations? There was allot of questions that were being thrown around and I wasn’t sure if I was going to get any answers. I supposed that all questions were to be answered as I progressed through the game.

I had a lot to learn. Continue reading


250px-RC_Pro_Am_coverToday is turn for Insert-Controller’s first ever retro review and it’s not going to be the usual retro games like Super Mario Bros. Or Legend of Zelda, more like the isometric racer, RC Pro AM.

RC Pro AM is a competitive combat racer developed by Rare Ltd in 1988 for the Nintendo Entertainment System (NES) and Family Computer (Famicom), the game was published by Nintendo and was ported to Gameboy in 1991 called Super RC Pro AM, shortly after came a sequel in 1992 for the Sega Megadrive which was basically an enhanced version of RC Pro AM. Continue reading